What you will build
By the end of this programme, the learner will have created a robotic behaviour or prototype using movement, sensors, inputs and programmed logic. The emphasis is on understanding how the technology works, applying it independently and being able to explain the finished result.
Step-by-step programme
Understand the robot
Identify the controller, sensors, outputs and movement available.
Program the first behaviour
Create a basic sequence of actions and test the response.
Add sensing and decisions
Use sensor input or conditions so the robot reacts to its environment.
Debug and improve
Test repeatedly and refine both code and design.
Final robotics challenge
Complete a themed mission combining movement, sensing and decision-making.
What you will learn
- Understand how code controls a physical system.
- Use sequencing, conditions and sensor input.
- Test and troubleshoot robotic behaviour.
- Complete and explain a working robotics challenge.
How the programme is taught
The tutor introduces each concept, demonstrates the technique, then gives the learner time to apply it. The learner is expected to make decisions, test the work and troubleshoot problems rather than simply follow a finished solution. Technical depth is adapted to the learner's starting point while keeping the final project outcome clear.
Who this programme is for
This programme is designed for learners who want a focused seasonal project in robotics. Introductory versions do not require previous experience; where a learner already has experience, the tutor can increase the technical complexity of the final challenge.
What you need
A computer with a reliable internet connection is required for online delivery. Any specialist software, browser tools or equipment requirements are confirmed before the programme begins.