What you will build
By the end of this programme, the learner will have created a themed game prototype with objectives, player interaction, scoring and progression. The emphasis is on understanding how the technology works, applying it independently and being able to explain the finished result.
Step-by-step programme
Design the player experience
Define the objective, rules, theme, controls and success conditions.
Build the first playable version
Create the core environment, actions or mechanics.
Add logic and progression
Introduce scoring, levels, conditions, obstacles or feedback.
Play-test and refine
Identify confusing or unbalanced elements and improve them.
Final game challenge
Complete, demonstrate and explain the finished themed experience.
What you will learn
- Translate a game idea into clear rules and mechanics.
- Use logic to create interaction and progression.
- Test from a user's perspective and improve the design.
- Present a playable prototype and explain how it works.
How the programme is taught
The tutor introduces each concept, demonstrates the technique, then gives the learner time to apply it. The learner is expected to make decisions, test the work and troubleshoot problems rather than simply follow a finished solution. Technical depth is adapted to the learner's starting point while keeping the final project outcome clear.
Who this programme is for
This programme is designed for learners who want a focused seasonal project in game. Introductory versions do not require previous experience; where a learner already has experience, the tutor can increase the technical complexity of the final challenge.
What you need
A computer with a reliable internet connection is required for online delivery. Any specialist software, browser tools or equipment requirements are confirmed before the programme begins.